
This allows single-pass player model skins. Add another optional parameter to 'material' pass, which if specified blends entity colored decal with diffuse image. Planar shadows may not cause severe performance hit due to excessive map tracing. GPU skinning dual quaternions (greatly improving model rendering performance, up to 300%+ better) Model and sound caching (greatly reducing loading times) Optimized image loading functions (greatly reducing loading times) Take map area visibility into account when creating VBO's for surfaces. Added builtin GLSL program to render most commonly used Q3A shader stages to better utilize VBO's. Changed how VBO's work for lightingDiffuse map models for optimal performance. Autorecord actions now work for ongoing matches. jpg files don't silently abort program execution anymore. Example: "^0t^13^0st (t3st)" results in tst in black. Fix: when a text with a color from white to green is sent with a number after it, irc clients think that the number is a part of the color code. Fix: DA challengers are moved to specs due to inactivity. Fix: Map rotation now skips non existent maps. Fix: "killable" doors, similar to the one Schaaf provided for buttons. Fixed randomization of m3u playlists shuffling. Obsoleted potentially hearable set (PHS).
#Warsow shadertags missing code#
Split video codecs code into separate library. Added "cinepause" console command to pause and unpause fullscreen video playback. Added two new parameters to 'cinematic' command to control console avilability during playback of a fullscreen video and maintaining original aspect ratio of the video. Highlight minimized game window on important events (when alt+tabbed).

Make bots somewhat more aware of the gametype and pmove states. Increased sound mixing precision (snd_qf). Servers check for autoupdates daily (every 2 days before). Support for streaming remote ogg files via HTTP. Support for http mirroring server demos and downloading demos from http with demoget. Metadata support in demo files to store date and time of the match, final score, title and other useful data.
#Warsow shadertags missing update#
Update to the latest AngelScript version (2.23.1). New default huds, some old huds removed and new ones added.

ctf_flag_instant callvote (enables instant flag captures and unlocks).

cg_specHUD to specify HUD for spec mode. cg_showTeamMates (required drawTeamMates in. Fixed rocketsplash on stairs and ledges ("nodmg bug"). Fix some 45deg ramps broken by missing deg -> rad conversion. Handicap (handicap 10 = 10% less damage). Increased LG knockback and slightly longer stun time for LG.
